Group project · Unreal Engine 5
Combat Learning Agent
A group project training an agent for real-time combat in Unreal Engine 5.
The team used Unreal's Learning Agents framework and PPO against a rule-based boss. Observations describe the fight; the policy selects movement and combat actions; rewards come from combat events and episode outcomes.
Group project with Eric Xu Cui and Matthew Tan Yin Sian. The original site has the training results, videos, and full team credits.